Game Engine Architecture, Second Edition

Game Engine Architecture, Second Edition

Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine ...

  • Brand: AK Peters
  • ASIN: 1466560010

Game Engine Design and Implementation

Game Engine Design and Implementation

Part of the new Foundations of Game Development Series!Almost every video game on the market today is powered by a game engine. But, what is a game engine? What does it do? How are they useful to both developers and the game? And how are they made? These, and other important engine related questions, are explored and discussed in this book. In clear and concise language, this book examines through examples and exercises both the design and implementation of a video game engine. Specifically, it focuses on the core components of a game engine, audio and sound systems, file and resource management, graphics and optimization techniques, scripting and physics, and much more. Suitable for students, hobbyists, and independent developers, this no-nonsense book helps fine-tune an understanding of solid engine design and implementation for creating games that sell.

  • ASIN: 0763784516

Unreal Engine 4 for Design Visualization: Developing Stunning Interactive Visualizations, Animations, and Renderings (Game Design)

Unreal Engine 4 for Design Visualization: Developing Stunning Interactive Visualizations, Animations, and Renderings (Game Design)

The Official, Full-Color Guide to Developing Interactive Visualizations, Animations, and Renderings with Unreal Engine 4 Unreal Engine 4 (UE4) was created to develop video games, but it has gone viral among architecture, science, engineering, and medical visualization communities. UE4’s stunning visual quality, cutting-edge toolset, unbeatable price (free!), and unprecedented ease of use redefines the state of the art and has turned the gaming, film, and visualization industries on their heads. Unreal Engine 4 for Design Visualization delivers the knowledge visualization professionals need to leverage UE4’s immense power. World-class UE4 expert Tom Shannon introduces Unreal Engine 4’s components and technical concepts, mentoring you through the entire process of building outstanding visualization content–all with realistic, carefully documented, step-by-step sample projects. Shannon answers the questions most often asked about UE4 visualization, addressing issues ranging from data import and processing to lighting, advanced materials, and rendering. He reveals important ways in which UE4 works differently from traditional rendering systems, even when it uses similar terminology. Throughout, he writes from the perspective of visualization professionals in architecture, e...

  • Brand: Shannon Tom
  • ASIN: 0134680707

Multiplayer Game Programming: Architecting Networked Games (Game Design)

Multiplayer Game Programming: Architecting Networked Games (Game Design)

Multiplayer Game Programming: Architecting Networked Games (Game Design) 1/E by Josh Glazer, Sanjay Madhav

  • ASIN: 0134034309

3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3d Technology)

3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3d Technology)

The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since that book was published, graphics hardware has evolved enormously. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. In a way that no other book can do, this new edition shows step by step how to make a shader-based graphics engine and how to tame this new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physics―all challenging subjects for developers. The mathematics coverage is now focused towards the end of the book to separate it from the general discussion.As with the first edition, one of the most valuable features of this book is the inclusion of Wild Magic, a commercial quality game engine in source code that illustrates how to build a real-time rendering system from the lowest-level details all the way to a working game. Wild Magic ...

  • ASIN: 0122290631

Game Design: Game Engine Overview (Introduction to Game Design)

Game Design: Game Engine Overview (Introduction to Game Design)

Do you want to build your own game? Are you just interested in what goes into developing a game? Are you looking for the ultimate guide on game engines? A guide that will walk you through what game engines are, how to choose the right one and a look at some of the top engines in use today? Then you have come to the right place.What you will learn here is the fundamental knowledge that you need to get started on using a game engine. You will learn:What a game engine isWhy most developers opt for third-party engines and not in-houseHow to choose an engineYou will also learn about the most popular game engines in use today, some of the top games made on those engines and what their pros and cons are, including:Unity game engineUnreal game engineGame Maker engineCocos2D engineCorona engineEven if you opt not to use one of these engines, you will know what to look for when you do your own research.Don’t delay; get your guide on Game Engines by clicking on the Buy Now link!

  • ASIN: B079YTWQ9P

Multi-Threaded Game Engine Design

Multi-Threaded Game Engine Design

Multi-Threaded Game Engine Design shows experienced game developers how to apply multi-thread techniques to game programming technology to improve game performance. Using Direct3D and C++, a sample game engine is created step-by-step throughout the course of the book, and numerous examples illustrate the concepts presented. Detailed screenshots and well documented source code help readers understand the techniques being presented throughout the book. Multi-threading is one of the hottest game development topics today and this book will show students how to apply advanced, cutting edge techniques to their game programming skill set. Threading Experiment: Sample Images

  • Brand: Brand: Course Technology PTR
  • ASIN: 1435454170

Game Engine Gems 3

Game Engine Gems 3

This book, the third volume in the popular Game Engine Gems series, contains 22 new chapters that concisely present particular techniques, describe clever tricks, or offer practical advice within the subject of game engine development. Each chapter is filled with the expert knowledge and wisdom of seasoned professionals from both industry and academia. The book is divided into four broad categories pertaining to game engine development: Graphics and rendering Physics General programming Character control and artificial intelligence There is also a companion website, gameenginegems.com, where updates and supplementary materials are posted. Many chapters offer downloadable source code, demos, and examples. Covering the latest developments and continuing to provide practical methods and tips for game engine development, Game Engine Gems 3 is indeed a new gem in the series. Not only does it aid professionals in their work, but it also shows students and others interested in game development how the pros tackle specific problems that arise during game engine development.

  • ASIN: 1498755658

An Introduction to Unreal Engine 4 (Focal Press Game Design Workshops)

An Introduction to Unreal Engine 4 (Focal Press Game Design Workshops)

This book serves as an introduction to the level design process in Unreal Engine 4. By working with a number of different components within the Unreal Editor, readers will learn to create levels using BSPs, create custom materials, create custom Blueprints complete with events, import objects, create particle effects, create sound effects and combine them to create a complete playable game level. The book is designed to work step by step at the beginning of each chapter, then allow the reader to complete similar tasks on their own to show an understanding of the content. A companion website with project files and additional information is included.

  • ASIN: 1498765092

Unreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself

Unreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself

In just 24 lessons of one hour or less, learn how to start using Unreal Engine 4 to build amazing games for Windows, Mac, PS4, Xbox One, iOS, Android, the web, Linux–or all of them! Sams Teach Yourself Unreal Engine 4 Game Development in 24 Hours’ straightforward, step-by-step approach shows you how to work with Unreal Engine 4’s interface, its workflows, and its most powerful editors and tools. In just hours you’ll be creating effects, scripting warfare, implementing physics–even developing for mobile devices and HUDs. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success. Organize new projects and work with the Gameplay Framework Master Unreal’s units and control systems Import 3D models and work with the Static Mesh Editor Create new landscapes and use Unreal’s foliage system Bring characters and creatures to life with the Persona Editor Apply materials and build lighting Integrate and modify audio with the Unreal Sound Cue Editor Craft particle effects and simulate physics Set up and react to player inputs Build levels and entirely new worlds Get started with powerful Blueprint visual scripting system Script an arcade game from start to finish Create events that respond to player actions Spawn Actors d...

  • Brand: Sams
  • ASIN: 0672337622
Similar Game Engine Design Results
Game Engine Design Video Results

CppCon 2016: Jason Jurecka “Game engine using STD C++ 11"

Game Engine Design

http://CppCon.org — Presentation Slides, PDFs, Source Code and other presenter materials are available at: https://github.com/cppcon/cppcon2016 — This session is going to give an account of the process and features used to create a game engine focusing on using std C++11 features and concurrency....

  • Likes: 404
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  • Dislikes: 24
  • Comments: 73
Tags: Jason Jurecka,CppCon 2016,Computer Science (Field),+ C (Programming Language),Bash Films,conferen...

GCAP 2016: Parallel Game Engine Design - Brooke Hodgman

Game Engine Design

It’s been over a decade since multi-threading became a requirement for game-engine performance, yet how to best make use of multiple threads within a game is still not a solved problem. In this lecture, we will take a tour through many different architectures, from the basics that we learned in ...

  • Likes: 66
  • View count: 3197
  • Dislikes: 1
  • Comments: 3
Tags: gcap16,game connect asia pacific,gcap,programming,tech,technology,game development,engine design,...

3. Game Engines

Game Engine Design

MIT CMS.611J Creating Video Games, Fall 2014 View the complete course: http://ocw.mit.edu/CMS-611JF14 Instructor: Philip Tan, Sara Verrilli, Rik Eberhardt, Andrew Grant In this lecture, the professors discuss the role of game engines in creating video games. License: Creative Commons BY-NC-SA M...

  • Likes: 139
  • View count: 12928
  • Dislikes: 8
  • Comments: 6
Tags: Game engines,vision statement,version control,revision control,Git,design document

#32 3D Game Engine Tutorial: Engine Architecture

Game Engine Design

In this video, we design an architecture for our engine that will improve the game development experience. Code: https://github.com/BennyQBD/3DGameEngine

  • Likes: 221
  • View count: 25137
  • Dislikes: 6
  • Comments: 25
Tags: Java,OpenGL,3D,Game,Engine,Tutorial