Making YouTube Videos: Star in Your Own Video! (Dummies Junior)

Making YouTube Videos: Star in Your Own Video! (Dummies Junior)

The fast and easy way for kids to shoot, edit, and share videos on YouTube Does your child long to create and post videos on YouTube in hopes of becoming the next “YouTube celebrity?” Whether looking to go viral or simply wanting to make videos for their friends, Making YouTube Videos is the place your kid should start. Written by a filmmaking expert who runs camps for wanna-be filmmakers as young as seven, this fun and friendly guide takes your child step by step through the process: from idea creation to production to sharing on YouTube. Written in a language they’ll understand and filled with eye-popping graphics that make the information come to life, Making YouTube Videos takes the intimidation out of working with video technology and offers your child a friendly, trusted source for expressing their creativity. Kids will work through small projects with end-goals that help promote confidence. With content that is accessible and easy to understand, this book is ideal for youngsters who want to go solo or work with you or another adult instructor. Introduces ideas on framing, lighting, and sound Shows kids how to load a video, add transitions, and add effects Provides easy-to-follow instruction on uploading a video to YouTube and setting who can see or not see their vid...

  • Brand: imusti
  • ASIN: 1119177243

Video Game Storytelling: What Every Developer Needs to Know about Narrative Techniques

Video Game Storytelling: What Every Developer Needs to Know about Narrative Techniques

UNLOCK YOUR GAME'S NARRATIVE POTENTIAL!With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process—by all members of the team. This clear, concise reference pairs relevant examples from top games and other media with a breakdown of the key roles in game development, showing how a team’s shared understanding and application of core storytelling principles can deepen the player experience. Understanding story and why it matters is no longer just for writers or narrative designers. From team leadership to game design and beyond, Skolnick reveals how each member of the development team can do his or her part to help produce gripping, truly memorable narratives that will enhance gameplay and bring today’s savvy gamers back time and time again.

  • Brand: Evan Skolnick
  • ASIN: 0385345828

Make Your Bed: Little Things That Can Change Your Life...And Maybe the World

Make Your Bed: Little Things That Can Change Your Life...And Maybe the World

#1 NEW YORK TIMES BESTSELLER"Should be read by every leader in America...a book to inspire your children and grandchildren to become everything that they can." --Wall Street Journal"Powerful." --USA Today "Full of captivating personal anecdotes from inside the national security vault." --Washington Post"Superb, smart, and succinct." --ForbesBASED ON THE INCREDIBLE GRADUATION SPEECH WITH OVER 10 MILLION VIEWS ON YOUTUBEIf you want to change the world, start off by making your bed.On May 17, 2014, Admiral William H. McRaven addressed the graduating class of the University of Texas at Austin on their Commencement day. Taking inspiration from the university's slogan, "What starts here changes the world," he shared the ten principles he learned during Navy Seal training that helped him overcome challenges not only in his training and long Naval career, but also throughout his life; and he explained how anyone can use these basic lessons to change themselves-and the world-for the better.Admiral McRaven's original speech went viral with over 10 million views. Building on the core tenets laid out in his speech, McRaven now recounts tales from his own life and from those of people he encountered during his military service who dealt with hardship and made tough decisions with determinatio...

  • Brand: William H McRaven
  • ASIN: 1455570249

The Costume Making Guide: Creating Armor and Props for Cosplay

The Costume Making Guide: Creating Armor and Props for Cosplay

Bring your cosplay dreams to life with your own two hands! The Best Cosplay Tutorial Guide Ever! Get ready to impress ordinary mortals with your superhuman costume-making skills. You can do it no matter what your experience level with this, the first full step-by-step technique book on cosplay--with no sewing! Internationally known cosplayer Kamui Cosplay (a.k.a. Svetlana Quindt) shows you how to easily create elaborate costumes and successful props out of items available at your local arts and craft or hardware stores: turn foam into a realistic axe, create a breastplate from scratch and use a glue gun to modify just about anything. You will even learn the best and most accessible techniques for working with specialty cosplay materials such as Worbla! Packed with more than 30 step-by-step demonstrations that teach the skills you need to bring all your favorite characters to life no matter the genre, Kamui Cosplay deconstructs the work that goes into making a complete costume, from the first thought to the final photo. Tutorials cover design planning, fabricating body armor, 3D painting techniques and more. Best of all, you can adapt every lesson to use in all future fandom projects spanning video games, books, anime, movies and even your own original characters! Includes:How to ...

  • Brand: IMPACT Books
  • ASIN: 1440345163
  • UPC: 035313665745

Diary of a Wimpy Kid #11: Double Down

Diary of a Wimpy Kid #11: Double Down

The pressure’s really piling up on Greg Heffley. His mom thinks video games are turning his brain to mush, so she wants her son to put down the controller and explore his “creative side.”   As if that’s not scary enough, Halloween’s just around the corner and the frights are coming at Greg from every angle.   When Greg discovers a bag of gummy worms, it sparks an idea. Can he get his mom off his back by making a movie . . . and will he become rich and famous in the process? Or will doubling down on this plan just double Greg’s troubles?

  • Brand: Kinney Jeff
  • ASIN: 1419723448

Players Making Decisions: Game Design Essentials and the Art of Understanding Your Players

Players Making Decisions: Game Design Essentials and the Art of Understanding Your Players

Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtes...

  • ASIN: 0134396758

Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames (Electronic Mediations)

Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames (Electronic Mediations)

The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as “games about games,” metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from technical glitches and forbidden strategies to Renaissance painting, algorithmic trading, professional sports, and the War on Terror. In Metagaming, Stephanie Boluk and Patrick LeMieux demonstrate how games always extend beyond the screen, and how modders, mappers, streamers, spectators, analysts, and artists are changing the way we play.Metagaming uncovers these alternative histories of play by exploring the strange experiences and unexpected effects that emerge in, on, around, and through videogames. Players puzzle through the problems of perspectival rendering in Portal, perform clandestine acts of electronic espionage in EVE Online, compete and commentate in Korean StarCraft, and speedrun The Legend of Zelda in record times (with or without the use of vision). Companies like Valve attempt to capture the metagame through international e-sports and online marketplaces while the corporate history of Super Mario Bros. is undermined by the endless levels of Infinite Mario, the frustr...

  • Brand: Boluk Stephanie
  • ASIN: 0816687161

Translation and Localisation in Video Games: Making Entertainment Software Global (Routledge Advances in Translation and Interpreting Studies)

Translation and Localisation in Video Games: Making Entertainment Software Global (Routledge Advances in Translation and Interpreting Studies)

This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive analysis of the industry – understood as a global phenomenon in entertainment – and aims to explain the norms governing present industry practices, as well as game localisation processes. Additionally, it discusses particular translation issues that are unique to the multichannel nature of video games, in which verbal and nonverbal signs must be cohesively combined with interactivity to achieve maximum playability and immerse players in the game’s virtual world. Although positioned within the theoretical framework of descriptive translation studies, Bernal-Merino incorporates research from audiovisual translation, software localisation, computer assisted translation, comparative literature, and video game production. Moving beyond this framework, Translation and Localisation in Video Games challenges some of the basic tenets of translation studies and proposes changes to established and unsatisfactory processes in the video game and language services industries.

  • ASIN: 113880553X

Reality Is Broken: Why Games Make Us Better and How They Can Change the World

Reality Is Broken: Why Games Make Us Better and How They Can Change the World

A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games.

  • Brand: Mcgonigal Jane
  • ASIN: 0143120611

Revolutionaries at Sony: The Making of the Sony Playstation and the Visionaries Who Conquered the World of Video Games

Revolutionaries at Sony: The Making of the Sony Playstation and the Visionaries Who Conquered the World of Video Games

  • ASIN: 0071355871
  • UPC: 639785316886
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Top 10 Tips for Getting Into The Video Game Industry

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Want to get into the video game industry but don’t know where to start? Well with a little help from Smite Developer Hi-Rez Studio, we’re here to give you some tips for getting your dream job. Join http://www.watchmojo.com as we countdown our picks for the Top 10 getting into the Video Game Indus...

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How to make a Video Game - Getting Started

Video Game Making

Want to make a video game but don't know where to start? This video should help point you in the right direction! ♥ Support my videos on Patreon: http://patreon.com/brackeys/ ···················································································· This video is the first in a mini-...

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Making Your First Game: Basics - How To Start Your Game Development - Extra Credits

Video Game Making

Making your first game can be difficult. Remember that your goal is to make a game, any game. Start small, focus on basic gameplay, and pick a project you can finish. That way, you can actually complete a playable game instead of getting stuck on the details as so many first time game makers do. ...

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The Making of Watch Dogs 2 | Behind the Scenes of Ubisoft [Documentary] [HD]

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Subscribe! It's free! ► https://goo.gl/fvTJMM Visit our website! ► http://nudlesf.com/ ↓↓ Read more below ↓↓ THIS VIDEO: - Text font used: HACKED by David Libeau - Music used: - https://www.youtube.com/watch?v=Nvc0hgt9I1g - https://www.youtube.com/watch?v=sA_p0rQtDXE --...

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